Look, I will start by telling you that I’m someone who absolutely loves single-player games. Having said that, I am no stranger to live service titles either. Having sunk in over 3,000 hours in Rainbow Six Siege, along with a healthy amount of time withHelldivers 2(review), I know what this model brings to the table. While I’m not the biggest fan, I understand that developers feed this machine to keep the profits churning. But as it turns out, there’s trouble in paradise.
A recent survey conducted byGame Developertook 600 different devs and asked them questions about monetization in video games. And what do you know? Out of all the devs surveyed, over70% believe that live service games aren’t sustainableand could fall apart. Let’s break it down, shall we?
Even Shorter Attention Spans?
Of the 70% of devs who believe live service is not sustainable,31% were very concerned, while 39% were somewhat concerned. To dive deeper, the survey also asked why they felt what they did. Out of all the reasons you’d think live service games failing, players losing interest wouldn’t be one of them. As it turns out, it is.Image Courtesy: Game Developer
Over 63% of game developers believe thatlosing interest from playerswill drive this decline. Furthermore, competition from other live service games was a runner-up reason, with a combined strength of 62%.
However, what’s even more interesting is that out of the developers surveyed, over 45% of them view live-service games negatively. To be very honest, that’s not surprising. It’s disappointing to invest so much into a single project only for it to die out months later.
We recently saw this happen in practice when Fntastic, the studio behind The Day Before,shut down just four days after the game’s launch.
Remember when live service games were rare and developers took our money using DLCs? Yeah, me neither. Nonetheless, there appears to be rising interest as 30% of survey users said they were exploring the DLC route, and over 76% wanted an upfront payment.
However, despite some game developers not believing in the live service model, this is just a small sample. After all, companies like WB Games are stillactively focusingon live service titles. Their focus will be on all their main IPs, including Mortal Kombat, Game of Thrones, Harry Potter, and more.
While not fully confirmed, Remedy’s upcoming co-op gameCondormight also have live-service elements in the form of skins and other content. However, only time will tell if the studio goes this way.
As mentioned above, the survey hosts only a handful of developers. Nonetheless, this might point towards a bigger problem:reduced faith in live service games. While this won’t likely affect big players like Apex Legends, R6 Siege, and even Helldivers, indie or upcoming developers might be in trouble.
Even though I mostly stick to linear adventures, I do feel there’s a space for a live service model to keep things interesting. It will be interesting to see how this situation develops. For now, the future of live service games appears a bit murky to me.
Combining his love for Literature and Tech, Upanishad dived into the world of technology journalism with fire. Now he writes about anything and everything while keeping a keen eye on his first love of gaming. Often found chronically walking around the office.