Deadlock Patch Notes (November 7): Trapper, Buffs, Nerfs & Other Changes

Nov. 8, 2024



After almost 10 days of no big update, Valve finally released new patch notes for Deadlock on November 7. The new update adds another unreleased hero, Trapper to the Hero Labs along with a lot of gameplay changes. Alongside this, we also get some new map, UI, and HUD improvements to improve the QOL of the game. Here is a list of all the changes from the latest Deadlock update patch notes:

Deadlock November 7 Patch Notes

Deadlock November 7 Patch Notes

Quickbuy

HUD, UI, and Misc Changes

Gameplay Balance

Map Changes

Here are all the item changes including buffs and nerfs from the Deadlock patch notes today on November 7:

Here are all the hero changes from the latest Deadlock patch notes for November 7. This includes all the buffs and nerfs:HeroChangesAbramsBuff: Reverted Melee attack speed reductionBuff: Shoulder Charge can now again use left/right strafe to slightly change directionBuff: Shoulder Charge now carries momentum at the end of the chargeBuff: Siphon Life spirit scaling increased from 0.3 to 0.36Infernal Resilience Damage Regen reduced from 15% to 14%Buff: Infernal Resilience Damage Regen duration increased from 18s to 20sNerf: Infernal Resilience T3 reduced from +8% to +7%Fix: Fixed an issue where Seismic impact would travel more downwards instead of the facing directionBebopBuff: Sticky Bomb damage gained per hero impact increased from 1% to 1.5%Nerf: Sticky Bomb damage gained per hero kill reduced from 5% to 4%Nerf: Sticky Bomb T3 changed from Disarm to -30% Damage Penalty for 5s (similar to Inhibitor’s debuff)Nerf: Sticky Bomb now calculates its damage at detonation time rather than cast time (affects item combinations)Buff: Sticky Bomb now has 2x cast range when used on alliesNerf: Hook damage reduced from 40 to 10Buff: Hook damage now has spirit scaling of 2xNerf: Hyper Beam now goes on cooldown for 3 seconds when canceled during precastDynamoBuff: Now gains 1% Bullet Resist per Boon (0->14%)Fix: Fixed Quantum Entanglement sometimes not moving you to the destination properlyBuff: Singularity now deals 1.5% Max HP in the base abilityBuff: Singularity T3 increased from 3.8% to 4%Nerf: Singularity Base DPS reduced from 60 to 45Grey TalonNerf: Base bullet damage reduced from 27 to 24Buff: Bullet damage growth per boon increased from 1.41 to 1.62 (same total damage later on)Nerf: Falloff range rescaled from 22m->58m to 18m->54mNerf: Rain of Arrows strafe distance with stamina reduced by 30%Nerf: Charged Shot hitbox size reduced by 20%HazeNerf: Bullet Dance no longer hits 2 targetsBuff: Bullet Dance now grants +30% Fire RateBuff: Bullet Dance now allows you to use items during itBuff: Sleep Dagger T3 now also causes targets to wake up with -40% Fire RateInfernusNerf: Catalyst slow reduced from 40% to 35%Nerf: Afterburn buildup per bullet/headshot reduced from 10%/16% to 9%/14%IvyBuff: Watcher’s Covenant Fire Rate spirit scaling increased from 0.2 to 0.3Buff: Watcher’s Covenant Bullet Lifesteal spirit scaling increased from 0.2 to 0.3LashBuff: Ground Strike can now be cast while on the ziplineFix: Fixed interaction between Mirage’s tornado and Death SlamBuff: Ground Strike now pulls enemies to the ground with you (similar to Stone Form recently)McGinnisNerf: Mini Turrets DPS reduced from 60 to 40Nerf: Mini Turrets health reduced from 20% max HP to 15%MirageNerf: Bullet size reduced from 6 to 5Nerf: Tornado speed reduced from 20m to 18mNerf: Torando Lift Duration reduced from 1.1s to 1sNerf: Fire Scarabs T2 reduced from -15% Bullet Resist to -10%ParadoxBuff: Bullet velocity increased from 411 to 525Nerf: Time Wall no longer has chargesNerf: Time Wall no longer deals 10% Max Health DamageBuff: Time Wall cooldown reduced from 37s to 25sBuff: Time Wall T2 is now Deals 10% Max Health DamageBuff: Kinetic Carbine Max Damage Amp increased from 85% to 100%Nerf: Paradoxical Swap time to complete the swap reduced from 0.5-1.5 to 0.3-0.6 (variable based on distance)PocketBuff: Barrage spirit scaling increased from 0.4 to 0.5Buff: Light melee damage increased from 63 to 75VindictaNerf: Base bullet damage reduced from 15 to 13Buff: Bullet damage growth per boon increased from 0.65 to 0.8 (same total damage later on)Buff: Stake duration increased from 1.75s to 2sNerf: Flight T2 reduced from +8s to +6sNerf: Crow Familiar tick rate changed from every 0.5s to every 1sNerf: Assassinate starts at 25% power instead of 50% powerViscousBuff: The Cube health regen now scales with spirit at 0.2Buff: Goo Ball down dash ability moved from T3 to base abilityBuff: Goo Ball size now increases with range upgrades (doesn’t affect collision with world)Fix: Fixed some hit detection issues with Goo BallWardenBuff: Now has +1 SprintBuff: Bullet Velocity increased from 213 to 290Nerf: Last Stand now goes on cooldown if you die or the ability is interrupted while castNerf: Last Stand T3 no longer grants unstoppable during channelBuff: Last Stand now grants +50% Spirit Resist during channelWraithNerf: Telekinesis cast time increased from 0.6 to 0.7Nerf: Telekinesis damage reduced from 200 to 175YamatoBuff: Shadow Transformation now affects the grapple time speedBuff: Shadow Transformation duration increased from 4s to 6sNerf: Shadow Transformation no longer prevents deathBuff: Shadow Transformation now grants +60% Bullet and Spirit ResistBuff: Shadow Transformation now heals for 30% hp (done after the dispel)Buff: Shadow Transformation duration now extends by 2s whenever you get a kill in it (for that session)

That is everything from the latest Deadlock update. Which part of the Deadlock update are you most excited to test out? Tell us in the comments below.

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